
Second, we believe losing games shouldn’t be a purely negative experience. Each one should take players on a new journey with new heroes, maps, game modes, or balance changes. We're excited to share how we’re updating Competitive in Overwatch 2, starting with the goals that guided our decisions.įirst, seasons should be exciting and tell their own, individual stories.

The amount of Competitive Points awarded is based on the highest skill tier you finished the season at across any roles, including Open Queue.Ĭompetitive play has been at the heart of the Overwatch community for years, and we have long-term plans to nurture this game mode far into the future. The Overwatch 2 team ended the blog post by saying that this is only the beginning of competitive changes.Update, December 9: We'd like to provide some clarity regarding end of season competitive rewards. You can show those off in-game, but they only are available for the season after you earn them. Essentially, there now are competitive titles that you can only earn by hitting specific ranks. This gives players a better chance to look over recent matches instead of just moving on to the next game.Īs for competitive cosmetics, like the top 500 career icons, those are changed to titles. In the future, the team aims to add things like having these reports stay after you log off, a timeline feature that allows you to see your best or worst plays, and so on. It will include things like what heroes you played, your statistics and how they compare to average statistics. Much like the game replays you can access in your Career Profile, game reports are summaries of your recent matches. Along with giving players clearer information, the game also introduces updated post-game reports. This replaces the medal system, something that causes toxicity in ranked play. Alongside that, the new scoreboard shows everyone’s information on both teams.


Competitive UI changes, game reports and moreĪs mentioned in an earlier blog, profile borders are gone, alongside the game showing each player’s SR.
